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Getting Started with Unreal 4’s New Audio Engine

Unreal Engine has a new Audio Engine. Here’s how to get up and running.

First, here are some Additional Resources that can clear up any questions if you run into trouble.

1. Launch your latest version of Unreal Engine, and create a basic C++ Project.

    

2. Navigate to the folder where you saved your project, then open the Config folder.

3. Add a folder and name it “Windows.”

4. Copy over an .ini file from Config into Windows.

5. Rename it to “WindowsEngine.ini.”

6. Delete everything in WindowsEngine.ini file and then type in

[Audio]
AudioDeviceModuleName=AudioMixerXAudio2

7. Open the Unreal Engine Launcher, clicking on Library, then the down arrow on the version of the Unreal Engine you’re using, then Create Shortcut. This will add a shortcut called “Unreal Engine” on the Desktop.

8. Right click the shortcut and click “Properties.”

9. At the end of the Target text box, add ” -audiomixer” without my quotation marks.

10. Start Unreal Engine using that shortcut, open the project we made earlier, and select Edit -> Editor Preferences.

11. Click Level Editor -> Miscellaneous and Check “Allow Background Audio” and Uncheck “Enable Editor Sounds.”

12. Click on General -> Performance and Uncheck “Use Less CPU when in Background.”

13. Close the Editor Preferences Window and Click Edit -> Plugins.

14. Click Audio on the left, then Check “Sound Utilities'” Enable check box to enable this plugin.

15. You’ll get a warning, click Yes to proceed.

16. Scroll down and Enable the “Synthesis” plugin by checking it’s Enable check box.

Click the “Restart Now” button in the lower right hand corner.

17. After Unreal Engine restarts, go back to Edit -> Plugins to make sure both plugins are still active.

Congratulations, you’re all setup.

Now here’s how to install the Fuzz Distortion Plugin.

Published inAudioGame DevelopmentUnreal Engine